Friday, 8 January 2016

Painting World War 2 German Armour

For our Christmas game we returned to 20mm and this inspired me to dig out some old projects.  

First was the need to crew my German half tracks.  As my 20mm collection is somewhat old the models are a varied selection and my half a dozen Sd 251's comprise some old matchbox 1/76 scale models, some resin models by Frontline (don't know whether they are still around) and a couple of Dragon models.  A couple of years back I decided the models really needed crew and I bought a selection of crew from various manufacturers.  And then put them all on a shelf and forgot about them. 

Inspired my the forthcoming game I took the opportunity to finish them.

Here's a couple of finished shots as a late war German kampfgrupp



Really pleased with the results.  The crew really lift the models in my opinion.

As our game was a hypothetical 1946 game I also wanted to include a couple of paper panzers.  I had picked up a Dragon kit of the Panther F and this again was a good opportipunity to complete it.  Here's a step by step walk through.

Kit built, grey undercoat and then base colour applied.  Vallejo Middlestone for the hull and Foundry Madder Red for the turret (I wanted to represent a really late war model with the turret left unpainted in the red oxide primer).


Panel highlights applied by hand and then a thin oil paint filter applied.


Varnish applied and then pin wash to shade the panel lines.



Matt varnish then weathering.


Based and commander added.


Again really pleased with the result.  Made an interesting diversion from 28mm figures.











Saturday, 12 December 2015

Black Ops

We had an opportunity to try the new Osprey rule set "Black Ops" last Thursday at the Club.


A high ranking diplomat had been kidnapped by local rebels some where in Central Asia.  The rebels were a mix of poor quality militia, mercenaries and an FSB team on site to interrogate the prisoner.  A special forces team supported by regular troops were despatched to rescue him.

We played the stealth game with 5 guards in position and the rest of the defenders unable to act until the alarm was raised.


Overall table layout.

In the first game the attackers hadn't really got to grips with the stealth concept.  They ran (which created noise) and tried to take out a sentry with a shotgun!  In addition the support squad couldn't hit a barn door and with some 16 noise tokens in very short order the defenders were soon up and ready. Seriously outnumbered the spec ops assault team were soon taken out and the attackers called it a day.  The mission failed, casualties were heavy and questions were asked in the House!

By the second game things had improved.  The assault team moved in quietly while the support sniper quietly took out three of the guards.


The bulk of the defenders were taken out before the alarm was raised leaving the FSB team, who were quartered on the other side of the village, to try and get away with the hostage.

It looked like they might have got the hostage to a landrover but this was quickly destroy by the support team when they realised what was happening.


The game came down to a great final scene when inches away from the table edge, the final 2 FSB agents with the hostage were chased down by the assault team leader.  With 2 shots pistol shots he took out both agents and avoided hitting the hostage.  

Hostage rescued, minimal friendly casualties and commendations all round.

These really are a fun set of rules. We did somethings wrong and the rules are a little vague in some places but a quick look at a couple of posts on the Lead Adventure Forum has cleared these up.  I highly recommend these rules to anyone who wants to play small action modern games.  Equally they would work for a whole host of scenarios and periods.

Highly recommended!

I used my Copplestone Future Wars figures but am seriously tempted to invest in some of the Empress and Spectre Miniature moderns.

Here's a few more shots of the game

Hostage (with briefcase) in the central building


FSB agent faces off against the Support Team while an RPG armed rebel cowers behind cover.


Support Team in cover.


Rebels, mercs and FSB defend the village.






Wednesday, 2 December 2015

Ships of the Desert

One of the projects I have been working on this year has been 1880s Sudan.  I haven't posted anything about this project yet but I've almost finished my first round of painting.  To this end I've just finished off a unit of camels and cavalry and thought I'd share a couple of snaps as a teaser.

Hope you like them






As usual Perry figures.  A bit of a pain to clean up but you just can't beat them for wonderful animation.



Friday, 27 November 2015

Wednesday, 25 November 2015

Napoleon

Earlier this year I dipped my toe into the Napoleonics period.  Inspired by the anniversary of WateNapoleonicsrloo I started to build up a small French and British force for 1815.  Along with a number of friends at the Harrogate Wargame Club we managed to pull together enough painted 28mm models for a scaled down battle of Waterloo (with 1 unit representing a brigade).  Now any refight of Waterloo has to have a model of Napoleon himself and I managed to dig out the Wargames Foundry model that I had squirrelled away many, many moons ago.

It's a lovely model with so much character.  The expression on Napoleon's face is just priceless and along with his whole posture just seems to capture the moment when he realises the battle is all going wrong!

Tuesday, 24 November 2015

To The Strongest


Well I have managed to introduce To The Strongest to the Club and I must say it has gone down very well. We've had a number of games over the past couple of weeks including Normans against Byzantines in Italy and the classic match up of Early Imperial Romans against Ancient Britons. It was the later match up we played last Thursday. Rather than a simple pitched battle I went with a bit more of a scenario. The Romans were escorting a baggage train through contested territory and were ambushed by a British force. The Romans had to deploy in one quarter (with the 2 baggage elements no more than 2 squares in and had to escort the baggage off the opposite short table edge. The Britons had to stop them.


The Roman deployment with the baggage escorted by legionaries in the rear.

 The Britons deploy from their villages.

You'll see we've invested in a couple of the Deep Cut mats sold by Simon Millar and very nice they are too.

I won't give you a blow by blow account but just some highlights.  First blood went to the Britons who charged a Roman cavalry unit that had rather rashly pushed up the centre on its own and then saw off a light cavalry unit with javelins.

A melee developed in the centre between the tribesmen and the auxiliaries.


Newly painted auxiliaries based on Impetus style bases.  I like these bases so much I'm planning to rebate my whole army in this style.  Somewhat against form the auxiliaries did rather well (normally newly painted troops can be expected to flee at the first sign of any trouble).  These guys held firm despite being outnumbered.

 The Roman juggernaut advances with the Auxiliaries covering the flanks.


Early moves.  The Roman cavalry has moved up aggressively in the centre to try and counter the British chariots.  As mentioned above the cavalry was seen off and the British moved to cut off the Roman advance.  

With the 2 main forces heavily engaged in the centre the Roman player attempted to move outflank the Britons with the baggage to the far left.  In a lightning move the chariots were able to swoop on the unprotected baggage and capture them.  The chariots had a great run of cards drawing about 3 10s in succession which completely wrong footed the Romans.

We'd ruled the baggage counted effectively as mobile camps and as such this cost the Roman player 6 victory medals.  He was down to a single victory medal!  It looked like the game was all over.

As the chariots retreated with the captured baggage a legionary unit set off in pursuit while the rest of the Britons concentrated on the Auxiliary units and a single unit of archers who were attacked on both flanks.

Despite overwhelming pressure the cards swung firmly in favour of the Romans and the small auxiliary archer unit shrugged off hit after hit.  The Britons only had to kill this one unit to win, but just couldn't manage an unsaved hit.  Slowed down by the baggage the chariots were caught by the legionaries who easily recaptured the wagons as the chariots evaded abandoning the slow moving ox-carts.  

The Romans recovered their 6 victory medals and the chance of victory had slipped through the hands of the Britons.  The wagons were escorted off the table and the victory went to the Romans.

Man of the match goes to the auxiliary archers who held on against overwhelming odds.  

A great game with a real roller coaster feel.  The Romans were certainly up against it early doors and the run of cards that allowed the chariots to swoop down on the baggage had the Britons whooping with joy.  But this was the high water mark.  After this the fates swung firmly behind rather Romans who pulled victory from the brink of defeat.

A great game and showed the rules can equally support scenario games as well as straight up pitched battles.  They also support multi-player very well with each army being made up of 3-4 commands which can be taken by a separate player.  Ideal for a Club game.

Looking forward to playing again soon!



Friday, 25 September 2015

Last of the Romans..

Last couple of vignettes for my Romans. First is the engineer pack from Foundry.


They really should be based with a half built road!  Again wonderful animation from the Perries, the figure wiping his brow is just great.

Finally a camp scene


I'm not sure Romans would have slept in their armour but I wanted something to use with the disapproving look on the standing figure and came up with the idea for a couple of late risers.  The lying figures are from the Foundry casualty pack with miliput blankets added.  


I'm sure you can imagine the dialogue although I'm sure it's not family friendly.

It's always fun to make a couple of scenes that tell a story in amongst the ranks of serious units.